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A half-plate of warmed-up leftovers from Ragnarok.
The dramatic peak of a dialogue scene is often a close-up… of an object.
Solved: how to turn this from mere spectacle into an actual story – using elements already in the movie.
Perhaps the only Nolan film where his talent for engineering inhuman characters actually works for the film.
Nolan doesn’t understand people, emotions, character or story.